Three dimensional Terrain modeling and display for environmental assessment
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Remote Sensing Digital Image Analysis: An Introduction
Remote Sensing Digital Image Analysis: An Introduction
Large scale terrain visualization using the restricted quadtree triangulation
Proceedings of the conference on Visualization '98
NDVI-based vegetation rendering
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
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This paper reports on the development of a strategy to generate databases used for real-time interactive landscape visualization. The database construction from real world data is intended to be as automated as possible. The primary sources of information are remote sensing imagery recorded by Landsat's Thematic Mapper (TM) and digital elevation models (DEM). Additional datasets (traffic networks and buildings) are added to extend the database. In a first step the TM images are geocoded and then segmented into areas of different land coverage. During the visual simulation highly detailed photo textures are applied onto the terrain based on the classification results to increase the apparent amount of detail. The data processing and integration is carried out using custom image processing and geographic information systems (GIS) software. Finally, a sample visual simulation application is implemented. Emphasis is put on practical implementation to test the feasibility of the approach as a whole.