An architecture for virtual worlds
Presence: Teleoperators and Virtual Environments - Premier issue
High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Decoupled simulation in virtual reality with the MR toolkit
ACM Transactions on Information Systems (TOIS)
IEEE Computer Graphics and Applications
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The ImmersaDesk and Infinity Wall projection-based virtual reality displays
ACM SIGGRAPH Computer Graphics
Precisely exploring medical models and volumes in collaborative virtual reality
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Hi-index | 0.00 |
Simulating VR hardware allows programs to be written in a desktop environment without constant use of limited VR resources. This simulator was designed as part of the CAVE library.