SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
From wire-frames to furry animals
Proceedings on Graphics interface '88
Drawing human hair using the Wisp model
The Visual Computer: International Journal of Computer Graphics - Special issue on computer graphics international '89(CGI'89)
Graphics Gems III
A simple method for extracting the natural beauty of hair
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
The modeling and animation of human hair
Pacific Graphics '94 Proceedings of the second Pacific conference on Fundamentals of computer graphics
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
A Trigonal Prism-Based Method for Hair Image Generation
IEEE Computer Graphics and Applications
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Generation of photo-realistic images of human hair is a challenging topic in computer graphics. The difficulty in solving the problem in this aspect comes mainly from the extremely large number of hairs and the high complexity of the hair shapes. Regarding to the modeling and rendering of hair-type objects, Kajiya proposed a so-called texel model for producing furry surfaces. However, Kajiya's model could be only used for the generation of short hairs. In this paper, a concise and practical approach is presented to solve the problem of rendering long hairs, and in particular the method of rendering the smooth segmental texels for the generation of long hairs is addressed.