Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
Animating prairies in real-time
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Interactive Rendering of Trees with Shading and Shadows
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
A GIS-Based Forest Visual Simulation System
ICIG '04 Proceedings of the Third International Conference on Image and Graphics
Dynamic modeling and rendering of grass wagging in wind: Natural Phenomena and Special Effects
Computer Animation and Virtual Worlds - CASA 2005
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Grass occurs frequently in the forest and the high performance grass generation can greatly enhance the reliability and complexity of virtual forest scenes. So the paper presents a simple method to render fields of grass, animated in the wind in real-time. We employ a series of polygons contain several grass blades to construct a basic grass unit. Animation is achieved by translate the grass units according the “wind vector” and we implement the wind effect such as a strong wind. Furthermore, we employ the rendering optimization to acquire faster frames.