Animating grass in real-time

  • Authors:
  • Linqiang Yao;Liyu Tang;Chongcheng Chen;Jingjing Sun

  • Affiliations:
  • Key Lab of Data Mining and Information Sharing of Ministry of Education (Fuzhou University), Spatial Information Research Center of Fujian, Fuzhou, China;Key Lab of Data Mining and Information Sharing of Ministry of Education (Fuzhou University), Spatial Information Research Center of Fujian, Fuzhou, China;Key Lab of Data Mining and Information Sharing of Ministry of Education (Fuzhou University), Spatial Information Research Center of Fujian, Fuzhou, China;Key Lab of Data Mining and Information Sharing of Ministry of Education (Fuzhou University), Spatial Information Research Center of Fujian, Fuzhou, China

  • Venue:
  • ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
  • Year:
  • 2006

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Abstract

Grass occurs frequently in the forest and the high performance grass generation can greatly enhance the reliability and complexity of virtual forest scenes. So the paper presents a simple method to render fields of grass, animated in the wind in real-time. We employ a series of polygons contain several grass blades to construct a basic grass unit. Animation is achieved by translate the grass units according the “wind vector” and we implement the wind effect such as a strong wind. Furthermore, we employ the rendering optimization to acquire faster frames.