Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Hierarchical rendering of trees from precomputed multi-layer z-buffers
Proceedings of the eurographics workshop on Rendering techniques '96
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Interactive visualization of complex plant ecosystems
Proceedings of the conference on Visualization '02
Procedural multiresolution for plant and tree rendering
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Interactive Sampling and Rendering for Complex and Procedural Geometry
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Interactive Rendering of Trees with Shading and Shadows
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
ACM SIGGRAPH 2003 Papers
Billboard clouds for extreme model simplification
ACM SIGGRAPH 2003 Papers
LDI Tree: A Hierarchical Representation for Image-based Rendering
LDI Tree: A Hierarchical Representation for Image-based Rendering
Optimizing Parallel Bitonic Sort
Optimizing Parallel Bitonic Sort
Volumetric reconstruction and interactive rendering of trees from photographs
ACM SIGGRAPH 2004 Papers
Stochastic simplification of aggregate detail
ACM SIGGRAPH 2007 papers
Viewpoint-based simplification using f-divergences
Information Sciences: an International Journal
IGT: inverse geometric textures
ACM SIGGRAPH Asia 2008 papers
Fast parallel GPU-sorting using a hybrid algorithm
Journal of Parallel and Distributed Computing
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
Multiresolution foliage for forest rendering
Computer Animation and Virtual Worlds
Extreme model simplification for forest rendering
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
Point-based rendering of trees
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
Effective multi-resolution rendering and texture compression for captured volumetric trees
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Hierarchical image-based rendering using texture mapping hardware
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Real-time recombination method of complex 3d tree model information on visual perception preserving
CVM'12 Proceedings of the First international conference on Computational Visual Media
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The main problem in the real-time rendering of vegetation is the massive amount of primitives to be rendered. These primitives are needed to fully describe the geometry of the plants. However, some of them are not visible depending on the location of the viewer. This work focuses on this fact to interactively reduce the amount of geometry needed to represent the foliage through a view-dependent multiresolution scheme. Following a camera-dependent criterion, the less visible parts of the foliage are detected in real time, and rendered with a decreased level of detail for improving efficiency. This fact considerably reduces the extraction and the visualization time of the geometry that represents the foliage. The novelty of the presented method is that its design is oriented to being efficient on massively parallel architectures, such as the graphics processing unit. Moreover, we introduce a new management system for efficiently handling level of detail objects in order to improve performance for forest scenes.