Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Octree-based decimation of marching cubes surfaces
Proceedings of the 7th conference on Visualization '96
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Time critical isosurface refinement and smoothing
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Topology preserving and controlled topology simplifying multiresolution isosurface extraction
Proceedings of the conference on Visualization '00
Semi-regular mesh extraction from volumes
Proceedings of the conference on Visualization '00
Kizamu: a system for sculpting digital characters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Feature sensitive surface extraction from volume data
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Dual/Primal mesh optimization for polygonized implicit surfaces
Proceedings of the seventh ACM symposium on Solid modeling and applications
Dual contouring of hermite data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Visualization of large terrains made easy
Proceedings of the conference on Visualization '01
Efficient simplification of point-sampled surfaces
Proceedings of the conference on Visualization '02
Interactive view-dependent rendering of large isosurfaces
Proceedings of the conference on Visualization '02
Voxel based object simplification
VIS '95 Proceedings of the 6th conference on Visualization '95
Dual Contouring with Topology-Preserving Simplification Using Enhanced Cell Representation
VIS '04 Proceedings of the conference on Visualization '04
Feature-Sensitive Subdivision and Isosurface Reconstruction
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Hierarchical Clustering for Unstructured Volumetric Scalar Fields
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Hierarchical Splatting of Scattered Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
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We present Selective and Hierarchical Isopoint Clustering (SHIC) as a framework for interactive isosurface visualization.SHIC is an octree-based vertex hierarchy where each surface component in a cell is represented by a vertex (isopoint) with encoded connectivity. We describe a novel connectivity encoding scheme, called Connectivity Encoding Bitmap, and two topology-preserving isopoint clustering algorithms to build the vertex hierarchy.Our framework is able to cluster surface components with up to four intersection points on a cell edge.During rendering, an incremental isosurface extraction algorithm is used to construct the isosurface dynamically. Events associated with vertex tree modifications and active vertices changes are unified using timestamps.Our framework is efficient, space-saving, and suitable for rendering large isosurface objects with local modifications.