Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
Surface reconstruction and representation of 3-D scenes
Pattern Recognition
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Viewing Transformations of Voxel-Based Objects Via Linear Octrees
IEEE Computer Graphics and Applications
Real-time display and manipulation of 3-D medical objects: the Voxel processor architecture
Computer Vision, Graphics, and Image Processing
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Applications of spatial data structures: Computer graphics, image processing, and GIS
Applications of spatial data structures: Computer graphics, image processing, and GIS
The design and analysis of spatial data structures
The design and analysis of spatial data structures
Optimal surface reconstruction from planar contours
Communications of the ACM
Near real-time shaded display of rigid objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A general system for computer based acquisition, analysis and display of medical image data
ACM '82 Proceedings of the ACM '82 conference
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The use of qualitative shape synthesis for the display of 3-D binary objects, is presented. Instead of the commonly used shading approaches, we propose that intrinsic shape features of the object(s) be the means for the display. The proposed approach is applicable to multi-object scenes and to outdoor scenery as well. It makes use of a new method, the diffusion process, that simulates diffusion of particles within the interior of a 3-D discrete object. Starting with initial concentrations of particles at the boundary-voxels, the diffusion procedure simulates the propagation of these particles inwards. Boundary voxels of the object are colored according to the concentration of particles obtained by suspending the diffusion process. This method assists shape characterization by providing a qualitative measure of boundary curvature and was used in achieving display of a variety of voxel-based objects. Examples of the use of this approach on synthetic, terrain, and range data, are provided.