SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
SaarCOR: a hardware architecture for ray tracing
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Interactive global illumination using fast ray tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Spacetime Ray Tracing for Animation
IEEE Computer Graphics and Applications
Dynamic Acceleration Structures for Interactive Ray Tracing
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Interactive Distributed Ray Tracing of Highly Complex Models
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
A 3-dimensional representation for fast rendering of complex scenes
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
VRML Scene Graphs on an Interactive Ray Tracing Engine
VR '04 Proceedings of the IEEE Virtual Reality 2004
Distributed Interactive Ray Tracing for Large Volume Visualization
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
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Even though ray tracing is a relatively old and well-understood technique, its use for interactive applications is still in its infancy. Several issues of interactive applications are all but fully solved. Especially the handling of dynamic scenes in an interactive context so far has received few attention by ray tracing researchers. Ray tracing research so far almost exclusively concentrated on accelerating the process of creating a single image, which could take from minutes to hours. Most of these approaches relied on doing extensive preprocessing by building up complex data structures to accelerate the process of tracing a ray.