Graphics gems
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
AfriGraph '01 1st International Conference on Virtual Reality, Computer Graphics and Visualization in Southern Africa ( formerly known as SAGA 2001 )
MapReduce: simplified data processing on large clusters
OSDI'04 Proceedings of the 6th conference on Symposium on Opearting Systems Design & Implementation - Volume 6
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Collision detection is the key technology of virtual reality, which is an important factor to improve the sense of a virtual reality system. For Real-Time and accuracy requirements in complex interactive virtual environment, MapReduce parallel collision detection algorithm is presented based on the cloud computing model. It builds a Bounding Box Tree with divide and conquers technologies and the tightness of oriented bounding box. In order to improve the speed of collision detection, MapReduce cloud computing programming model is used for traverse hierarchical tree Multi-threaded.