Parallel collision detection algorithm based on OBB tree and mapreduce

  • Authors:
  • Wei Zhao;Cheng-Shou Chen;Li-Jun Li

  • Affiliations:
  • School of Information Technology, Jilin Agricultural University, Changchun, China;School of Computer Science & Engineering, Changchun University of Technology, Changchun, China;School of Computer Science & Engineering, Changchun University of Technology, Changchun, China

  • Venue:
  • Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
  • Year:
  • 2010

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Abstract

Collision detection is the key technology of virtual reality, which is an important factor to improve the sense of a virtual reality system. For Real-Time and accuracy requirements in complex interactive virtual environment, MapReduce parallel collision detection algorithm is presented based on the cloud computing model. It builds a Bounding Box Tree with divide and conquers technologies and the tightness of oriented bounding box. In order to improve the speed of collision detection, MapReduce cloud computing programming model is used for traverse hierarchical tree Multi-threaded.