Fast CSG voxelization by frame buffer pixel mapping
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
A fast depth-buffer-based voxelization algorithm
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A flexible 3D slicer for voxelization using graphics hardware
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Single-pass GPU solid voxelization for real-time applications
GI '08 Proceedings of graphics interface 2008
Geometry-shader-based real-time voxelization and applications
The Visual Computer: International Journal of Computer Graphics
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