A flexible 3D slicer for voxelization using graphics hardware

  • Authors:
  • Hsien-Hsi Hsieh;Yueh-Yi Lai;Wen-Kai Tai;Sheng-Yi Chang

  • Affiliations:
  • National Dong Hwa University;National Dong Hwa University;National Dong Hwa University;National Dong Hwa University

  • Venue:
  • GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
  • Year:
  • 2005

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Abstract

In this paper we present a simple but general 3D slicer for voxelizing polygonal model. Instead of voxelizing a model by projecting and rasterizing triangles with clipping planes, the distance field is used for more accurate and stable voxelization. Distance transform is used with triangles on voxels of each slice. A voxel is marked with opacity only when the shortest distance between it and triangles is judged as intersection. With advanced programmable graphics hardware assistance, surface and solid voxelization are feasible and more efficient than on a CPU.