An accurate method for voxelizing polygon meshes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Fast voxelization of three-dimensional synthetic objects
Journal of Graphics Tools
A fast depth-buffer-based voxelization algorithm
Journal of Graphics Tools
Geometric Tools for Computer Graphics
Geometric Tools for Computer Graphics
Voxelization in Common Sampling Lattices
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Volume sampled voxelization of geometric primitives
VIS '93 Proceedings of the 4th conference on Visualization '93
Implicit modeling of swept surfaces and volumes
VIS '94 Proceedings of the conference on Visualization '94
Robust repair of polygonal models
ACM SIGGRAPH 2004 Papers
Real-time Voxelization for Complex Polygonal Models
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Single-pass GPU solid voxelization for real-time applications
GI '08 Proceedings of graphics interface 2008
GPU-accelerated multi-valued solid voxelization by slice functions in real time
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
GPU-accelerated multi-valued solid voxelization by slice functions in real time
Proceedings of the 24th Spring Conference on Computer Graphics
Novel geometrical voxelization approach with application to streamlines
Journal of Computer Science and Technology
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In this paper we present a simple but general 3D slicer for voxelizing polygonal model. Instead of voxelizing a model by projecting and rasterizing triangles with clipping planes, the distance field is used for more accurate and stable voxelization. Distance transform is used with triangles on voxels of each slice. A voxel is marked with opacity only when the shortest distance between it and triangles is judged as intersection. With advanced programmable graphics hardware assistance, surface and solid voxelization are feasible and more efficient than on a CPU.