Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Kizamu: a system for sculpting digital characters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Feature sensitive surface extraction from volume data
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Non-Manifold Implicit Surfaces Based on Discontinuous Implicitization and Polygonization
GMP '02 Proceedings of the Geometric Modeling and Processing — Theory and Applications (GMP'02)
Hardware-accelerated visualization of volume-sampled distance fields
SMI '03 Proceedings of the Shape Modeling International 2003
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This paper researches the method of constructing 3D surface from planar contours. We base our work on distance field function method and mainly concentrate on how to simply and uniformly solve the problems of isosurface generation caused by non-manifold surface. Our work includes three main steps: grid adjustment analysis, volume construction and surface construction. In the first step, we present a new method to process non-manifold contour by adaptively adjusting grid size. In the volume construction and the surface construction steps, we use classic distance field function and Marching Cube method respectively. The experiment shows that our algorithm has more realistic results in constructing 3D surface from planar contour.