Towards 3D model interoperability in games

  • Authors:
  • Jia Sing Chen;Andrew Hogue

  • Affiliations:
  • University of Ontario Institute of Technology, Oshawa, ON, Canada;University of Ontario Institute of Technology, Oshawa, ON, Canada

  • Venue:
  • Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
  • Year:
  • 2008

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Abstract

This paper presents an automatic method for enabling the interoperability of 3D models within different types of games. Character customization is an increasingly popular ability in modern video games. For example, games built for the Nintendo Wii™ may take advantage of the built-in avatar customization (e.g. Mii avatars) yet few games to date have actually utilized this ability. Game designers are hesitant to allow players total creative freedom when customizing their avatars for fear of invalidating the intended aesthetic gameplay experience. In this paper, we present a step forward in character customization allowing the player creative freedom while not sacrificing the intended aesthetics. This paper focuses on developing an automatic method to blend multiple animated 3D meshes.