Set operations on polyhedra using binary space partitioning trees
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Binary partitions with applications to hidden surface removal and solid modelling
SCG '89 Proceedings of the fifth annual symposium on Computational geometry
Adaptive mesh generation for global diffuse illumination
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Shadow volume BSP trees for computation of shadows in dynamic scenes
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Multiresolution BSP trees applied to terrain, transparency, and general objects
Proceedings of the conference on Graphics interface '97
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Adaptive Multi-Resolution Modeling Technique Based on Viewing and Animation Parameters
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Binary space partitioning trees: a multiresolution approach
IV '97 Proceedings of the IEEE Conference on Information Visualisation
A Framework for the Real-Time Walkthrough of Massive Models
A Framework for the Real-Time Walkthrough of Massive Models
Hi-index | 0.00 |
In this paper we present a new BSP (Binary Space Partitioning (BSP) tree. BSP trees are one of the most successful space partitioning techniques, since they allow both object modeling and classification in one single structure. In this paper, we present a new framework designed for a multi-resolution modeling system that incorporates the BSP tree structure and dynamic levels of detail models. It has the advantages of both BSP and multi-resolution representations. The tree construction and traversal routines for the multi-resolution BSP tree are discussed in detail. Images and timing for our implementation are provided.