The reference model for computer graphics
IEEE Computer Graphics and Applications
Set operations on polyhedra using binary space partitioning trees
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Binary partitions with applications to hidden surface removal and solid modelling
SCG '89 Proceedings of the fifth annual symposium on Computational geometry
Near real-time shadow generation using BSP trees
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Efficient binary space partitions for hidden-surface removal and solid modeling
Discrete & Computational Geometry - Selected papers from the fifth annual ACM symposium on computational geometry, Saarbrücken, Germany, June 5-11, 1989
Merging BSP trees yields polyhedral set operations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Modeling global diffuse illumination for image synthesis
Modeling global diffuse illumination for image synthesis
Fast object-precision shadow generation for area light sources using BSP trees
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Partitioning tree image representation and generation from 3D geometric models
Proceedings of the conference on Graphics interface '92
A comparison of three shadow volume algorithms
The Visual Computer: International Journal of Computer Graphics
Shadow algorithms for computer graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Front-to-Back Display of BSP Trees
IEEE Computer Graphics and Applications
Near real-time shaded display of rigid objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
On visible surface generation by a priori tree structures
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Efficient navigation around complex virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Output-senstitive rendering and communication in dynamic virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Shadow volume reconstruction from depth maps
ACM Transactions on Graphics (TOG)
A new BSP tree framework incorporating dynamic LoD models
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Dynamic Scene Occlusion Culling
IEEE Transactions on Visualization and Computer Graphics
Interactive shadow generation in complex environments
ACM SIGGRAPH 2003 Papers
Visibility culling for interactive dynamic scenes
Integrated image and graphics technologies
A spatial awareness framework for enhancing game agent behaviour
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
ACM SIGGRAPH ASIA 2009 Courses
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
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This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modification of Shadow Volume Binary Space Partition trees, to allow these to be constructed from the original scene polygons in arbitrary order and to support for fast reconstruction after a change in scene geometry. Timings using sample scenes are presented that indicate substantial savings both in terms of computation time and shadows produced.