Shape reconstruction from planar cross sections
Computer Vision, Graphics, and Image Processing
ACM Transactions on Graphics (TOG)
Piecewise-linear interpolation between polygonal slices
Computer Vision and Image Understanding
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Contour blending using warp-guided distance field interpolation
Proceedings of the 7th conference on Visualization '96
Mesh reduction with error control
Proceedings of the 7th conference on Visualization '96
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast computation of generalized Voronoi diagrams using graphics hardware
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Optimal surface reconstruction from planar contours
Communications of the ACM
Distance Field Manipulation of Surface Models
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Using Graphics Algorithms as Subroutines in Collision Detection
Graphics and Robotics
Surface Interpolation from Cross Sections
Focus on Scientific Visualization
Conversion of complex contour line definitions into polygonal element mosaics
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Approximating complex surfaces by triangulation of contour lines
IBM Journal of Research and Development
Shape similarity measurement using ray distances for mass customization
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
b-morphs between b-compatible curves in the plane
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Derivation of template shoe-lasts for efficient fabrication of custom-ordered shoe-lasts
Computer-Aided Design
Static methods for object reconstruction overview: for medical diagnosis
Annales UMCS, Informatica
Reconstruction of human anatomical models from segmented contour lines
CIS'04 Proceedings of the First international conference on Computational and Information Science
Fast reconstruction of 3d terrain model from contour lines on 2d maps
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
Contour-Based terrain model reconstruction using distance information
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
A new virtual reality approach for planning of cardiac interventions
Artificial Intelligence in Medicine
Efficient space leaping for ray casting architectures
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
3D reconstruction from CT-scan volume dataset application to kidney modeling
Proceedings of the 27th Spring Conference on Computer Graphics
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In this paper we consider the problem of reconstructing triangular surfaces from given contours. An algorithm solving this problem has to decide which contours of two successive slices should be connected by the surface (branching problem), and, given that, which vertices of the assigned contours should be connected for the triangular mesh (correspondence problem).We present a new approach that solves both tasks in an elegant way. The main idea is to employ discrete distance fields enhanced with correspondence information. This allows us not only to connect vertices from successive slices in a reasonable way but also to solve the branching problem by creating intermediate contours where adjacent contours differ too much. Last but not least we show how the 2D-distance fields used in the reconstruction step can be converted to a 3D-distance field that can be advantageously exploited for distance calculations during a subsequent simplification step.