Non-uniform offsetting and hollowing objects by using biarcs fitting for rapid prototyping processes

  • Authors:
  • Bahattin Koc;Yuan-Shin Lee

  • Affiliations:
  • Department of Industrial Engineering, State University of New York at Buffalo, Buffalo, NY 14260-2050, USA;Department of Industrial Engineering, North Carolina State University, Raleigh, NC 27695-7906, USA

  • Venue:
  • Computers in Industry
  • Year:
  • 2002

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper presents a new method of using non-uniform offsetting and biarcs fitting to hollow out solid objects or thick walls to speed up the part building processes on rapid prototyping (RP) systems. Building a hollowed prototype instead of a solid part can significantly reduce the material consumption and the build time. A rapid prototyped part with constant wall thickness is important for many different applications of rapid prototyping. To provide the correct offset wall thickness, we develop a non-uniform offsetting method and an averaged surface normals method to find the correct offset contours of the stereolithography (STL) models. Detailed algorithms are presented to eliminate self-intersections, loops and irregularities of the offsetting contours. Biarcs fitting is used to generate smooth cross-section boundaries and offset contours for RP processes. Implementation results show that the developed techniques can generate smoothed slicing contours with accuracy for rapid prototyping without suffering from handling the huge number of linear segments of the traditional methods.