SwingWrapper: Retiling triangle meshes for better edgebreaker compression

  • Authors:
  • Marco Attene;Bianca Falcidieno;Michela Spagnuolo;Jarek Rossignac

  • Affiliations:
  • IMATI---GE/CNR, Genoa, Italy;IMATI---GE/CNR, Genoa, Italy;IMATI---GE/CNR, Genoa, Italy;Georgia Institute of Technology, Atlanta, GA

  • Venue:
  • ACM Transactions on Graphics (TOG)
  • Year:
  • 2003

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Abstract

We focus on the lossy compression of manifold triangle meshes. Our SwingWrapper approach partitions the surface of an original mesh M into simply connected regions, called triangloids. From these, we generate a new mesh M′. Each triangle of M′ is an approximation of a triangloid of M. By construction, the connectivity of M′ is fairly regular and can be compressed to less than a bit per triangle using EdgeBreaker or one of the other recently developed schemes. The locations of the vertices of M′ are compactly encoded with our new prediction technique, which uses a single correction parameter per vertex. SwingWrapper strives to reach a user-defined output file size rather than to guarantee a given error bound. For a variety of popular models, a rate of 0.4 bits/triangle yields an L2 distortion of about 0.01% of the bounding box diagonal. The proposed solution may also be used to encode crude meshes for adaptive transmission or for controlling subdivision surfaces.