Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Edgebreaker: a simple compression for surfaces with handles
Proceedings of the seventh ACM symposium on Solid modeling and applications
Piecewise regular meshes: construction and compression
Graphical Models - Special issue: Processing on large polygonal meshes
Optimized Edgebreaker Encoding for Large and Regular Triangle Meshes
DCC '02 Proceedings of the Data Compression Conference
SwingWrapper: Retiling triangle meshes for better edgebreaker compression
ACM Transactions on Graphics (TOG)
Hardware-compatible vertex compression using quantization and simplification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Geometry engine optimization: cache friendly compressed representation of geometry
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Upper and lower bounds of op-code probabilities for Edgebreaker
International Journal of Computational Science and Engineering
Distribution of vertex indices in Edgebreaker
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Probability distribution of index distances in normal index array for normal vector compression
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
Selection of an optimal polyhedral surface model using the minimum description length principle
Proceedings of the 32nd DAGM conference on Pattern recognition
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