Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
The visualization toolkit (2nd ed.): an object-oriented approach to 3D graphics
The visualization toolkit (2nd ed.): an object-oriented approach to 3D graphics
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Real time compression of triangle mesh connectivity
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Using MPI (2nd ed.): portable parallel programming with the message-passing interface
Using MPI (2nd ed.): portable parallel programming with the message-passing interface
Virtual reality movies-real-time streaming of 3D objects
Computer Networks: The International Journal of Computer and Telecommunications Networking
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Release 1
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Release 1
The Application Visualization System: A Computational Environment for Scientific Visualization
IEEE Computer Graphics and Applications
Scientific Visualization of Large-Scale Unsteady Fluid Flows
Scientific Visualization, Overviews, Methodologies, and Techniques
Immersive Investigation of Scientific Data
Scientific Visualization, Overviews, Methodologies, and Techniques
High-Performance Online Presentation of Complex 3D Scenes
HPN '98 Proceedings of the IFIP TC-6 Eigth International Conference on High Performance Networking
The VIS-5D system for easy interactive visualization
VIS '90 Proceedings of the 1st conference on Visualization '90
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Currently available massively parallel supercomputers provide sufficient performance to simulate multi-dimensional, multi-variable problems in high resolution. However, the visualization of the large amounts of result data cannot be handled by traditional methods, where postprocessing modules are usually coupled to the raw data source - either by files or by data flow. Due to significant bottlenecks of the storage and communication resources, efficient techniques for data extraction and preprocessing at the source have to be developed to get a balanced, scalable system and the feasibility of a "Virtual Laboratory" scenario, where the user interacts with a multi-modal, tele-immersive virtual reality environment. In this paper we describe an efficient, distributed system approach to support three-dimensional, interactive exploration of complex results of scientific computing. Our processing chain consists of the following networked instances: 1. Creation of geometric 3D objects, such as isosurfaces, orthogonal slicers or particle sets, which illustrate the behaviour of the raw data. Our efficient visualization approach allows to handle large result data sets of simulation frameworks. It is based on processing every result data part corresponding to the domain decomposition of the parallelized simulation at the location of computation, and then collecting and exporting the generated 3D primitives. This is supported by special postprocessing routines, which provide filtering and mapping functions. 2. Storage of the generated sequence of 3D files on a separate "3D Streaming Server", which provides - controlled via "Real Time Streaming Protocol" (RTSP) - play-out capabilities for continuous 3D media streams. 3. Presentation of such 3D scene sequences as animations in a virtual reality environment. The virtual objects are embedded in a WWW page by using an advanced 3D viewer plugin, and taking advantage of high-quality rendering, stereoscopic displays and interactive navigation and tracking devices.