Computational geometry: an introduction
Computational geometry: an introduction
Three dimensional Terrain modeling and display for environmental assessment
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Fully dynamic Delaunay triangulation in logarithmic expected time per operation
Computational Geometry: Theory and Applications
On levels of detail in terrains
Proceedings of the eleventh annual symposium on Computational geometry
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Temporal continuity of levels of detail in Delaunay triangulated terrain
Proceedings of the 7th conference on Visualization '96
A Real-Time Photo-Realistic Visual Flythrough
IEEE Transactions on Visualization and Computer Graphics
A Pyramidal Data Structure for Triangle-Based Surface Description
IEEE Computer Graphics and Applications
Photorealistic Terrain Imaging Flight Simulation
IEEE Computer Graphics and Applications
Progressive Wavelet Image Coding Based on a Conditional Probability Model
ICASSP '97 Proceedings of the 1997 IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP '97) -Volume 4 - Volume 4
Visualization of large terrains made easy
Proceedings of the conference on Visualization '01
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization
IEEE Transactions on Visualization and Computer Graphics
Geometry clipmaps: terrain rendering using nested regular grids
ACM SIGGRAPH 2004 Papers
Real-time tessellation of terrain on graphics hardware
Computers & Geosciences
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