On levels of detail in terrains
Proceedings of the eleventh annual symposium on Computational geometry
Proceedings of the twelfth annual symposium on Computational geometry
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Visualization of large terrains made easy
Proceedings of the conference on Visualization '01
Visual models of morphogenesis
Artificial Life
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The need for robust and reliable rendering mechanism is very high in the areas of computer simulation, biological modeling and computer graphics. Specific applications, such as modeling of growing forms, require tailored approaches to visualization. The paper describes the software developed for maintaining dynamic changes and visualization of complex 3D surfaces, utilizing the Delaunay tessellation as an underlying data structure. Some qualitative analysis of visualization is presented and the algorithm for skeletonization based on the developed model is discussed.