The algorithmic beauty of plants
The algorithmic beauty of plants
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Modeling and animation of botanical trees for interactive virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the Eurographic workshop on Computer animation and simulation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
Geometrical shapes and swaying movements of realistic tree: design and implementation
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Quasi-physical simulation of large-scale dynamic forest scenes
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Effects of wind on virtual plants in animation
International Journal of Computer Games Technology
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We present a system for interactive animation of trees in a wind-field. Wind forces are simulated by Navier-Stokes equations, solved in real-time using multi-processor CUDA architecture. The dynamics of the tree is also modeled and simulated in real-time using elastic body physics on CUDA. Due to the animation being entirely physics based, it is straightforward to design wind-fields by adding artificial sources and obstacles and have the animation respond. By using an efficient parallel algorithm we are able to animate over a hundred trees in real-time. We demonstrate animation of a forest of trees in a variety of wind conditions under interactive control of a user.