Graphics Interaction: 5-6-7 Meshes: Remeshing and analysis

  • Authors:
  • Nima Aghdaii;Hamid Younesy;Hao Zhang

  • Affiliations:
  • Graphics, Usability and Visualization (GrUVi) Lab, School of Computing Science, Simon Fraser University, Canada;Graphics, Usability and Visualization (GrUVi) Lab, School of Computing Science, Simon Fraser University, Canada;Graphics, Usability and Visualization (GrUVi) Lab, School of Computing Science, Simon Fraser University, Canada

  • Venue:
  • Computers and Graphics
  • Year:
  • 2012

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Abstract

We introduce a new type of meshes called 5-6-7 meshes. For many mesh processing tasks, low- or high-valence vertices are undesirable. At the same time, it is not always possible to achieve complete vertex valence regularity, i.e. to only have valence-6 vertices. A 5-6-7 mesh is a closed triangle mesh where each vertex has valence 5, 6, or 7. An intriguing question is whether it is always possible to convert an arbitrary mesh into a 5-6-7 mesh. In this paper, we answer the question in the positive. We present a 5-6-7 remeshing algorithm which converts a closed triangle mesh with arbitrary genus into a 5-6-7 mesh which (a) closely approximates the original mesh geometrically, e.g. in terms of feature preservation and (b) has a comparable vertex count as the original mesh. We demonstrate the results of our remeshing algorithm on meshes with sharp features and different topology and complexity.