Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
LOD generation for 3d polyhedral building model
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Privacy-enabling abstraction and obfuscation techniques for 3D city models
Proceedings of the 2nd SIGSPATIAL ACM GIS 2009 International Workshop on Security and Privacy in GIS and LBS
Presentation and evaluation of inconsistencies in multiply represented 3D building models
QuaCon'09 Proceedings of the 1st international conference on Quality of context
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The paper proposes a novel approach for a scale-dependent geometric simplification of 3D building models that are an integral part of virtual cities. In contrast to real-time photorealistic visualisations, map-like presentations emphasize the specific cartographic properties of objects. For buildings objects, such properties are e.g. the parallel and right-angled arrangements of facade walls and the symmetries of the roof structure. To a map, a clear visual perception of the spatial situation is more important than a detailed reflection of reality. Therefore, the simplification of a 3D building model must be the transformation of the object into its global shape. We present a two-stage algorithm for such an object-specific simplification, which combines primitive instancing and cell decomposition to recreate a basic building model that best fits the objects original shape.