Scale-dependent simplification of 3D building models based on cell decomposition and primitive instancing

  • Authors:
  • Martin Kada

  • Affiliations:
  • Institute for Photogrammetry, Universität Stuttgart, Stuttgart, Germany

  • Venue:
  • COSIT'07 Proceedings of the 8th international conference on Spatial information theory
  • Year:
  • 2007

Quantified Score

Hi-index 0.00

Visualization

Abstract

The paper proposes a novel approach for a scale-dependent geometric simplification of 3D building models that are an integral part of virtual cities. In contrast to real-time photorealistic visualisations, map-like presentations emphasize the specific cartographic properties of objects. For buildings objects, such properties are e.g. the parallel and right-angled arrangements of facade walls and the symmetries of the roof structure. To a map, a clear visual perception of the spatial situation is more important than a detailed reflection of reality. Therefore, the simplification of a 3D building model must be the transformation of the object into its global shape. We present a two-stage algorithm for such an object-specific simplification, which combines primitive instancing and cell decomposition to recreate a basic building model that best fits the objects original shape.