SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Attribute preserving dataset simplification
Proceedings of the conference on Visualization '01
A memory insensitive technique for large model simplification
Proceedings of the conference on Visualization '01
Multiresolution feature extraction for unstructured meshes
Proceedings of the conference on Visualization '01
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
User-controlled creation of multiresolution meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Discrete Differential Error Metric for Surface Simplification
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
Fast and robust detection of crest lines on meshes
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Finding ridges and valleys in a discrete surface using a modified MLS approximation
Computer-Aided Design
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We propose a new method for simplifying polygonal models while retaining salient features. We extract ridge and valley features defined by means of curvature derivatives on the model surface. We combine this extraction with a simplification technique so as to construct coarse models with features preserved. Experimental results have better quality and smaller geometric error than these of previous methods.