Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Hierarchical face clustering on polygonal surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Enabling level-of-detail matching for exterior scene synthesis
Proceedings of the conference on Visualization '00
The randomized z-buffer algorithm: interactive rendering of highly complex scenes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Scheduling level of detail with guaranteed quality and cost
Proceedings of the seventh international conference on 3D Web technology
Dual/Primal mesh optimization for polygonized implicit surfaces
Proceedings of the seventh ACM symposium on Solid modeling and applications
Simplification of closed triangulated surfaces using simulated annealing
Mathematical Methods for Curves and Surfaces
Efficient adaptive simplification of massive meshes
Proceedings of the conference on Visualization '01
A multiphase approach to efficient surface simplification
Proceedings of the conference on Visualization '02
Out-of-core construction and visualization of multiresolution surfaces
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Multiresolution volume simplification and polygonization
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Remeshing into normal meshes with boundaries using subdivision
Computers in Industry
Adaptive medial-axis approximation for sphere-tree construction
ACM Transactions on Graphics (TOG)
Dual Contouring with Topology-Preserving Simplification Using Enhanced Cell Representation
VIS '04 Proceedings of the conference on Visualization '04
Pose-independent simplification of articulated meshes
Proceedings of the 2005 symposium on Interactive 3D graphics and games
IEEE Transactions on Visualization and Computer Graphics
Quadric-based simplification in any dimension
ACM Transactions on Graphics (TOG)
A topology-preserving polygonal simplification using vertex clustering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
International Journal of Computer Vision
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Constructing multi-resolution triangulated irregular network model for visualization
Computers & Geosciences
Advanced 3D visualization for manufacturing and facility controls
HSI'09 Proceedings of the 2nd conference on Human System Interactions
QEM-based mesh simplification with effective feature-preserving
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Uniform offsetting of polygonal model based on Layered Depth-Normal Images
Computer-Aided Design
Adaptive simplification of huge sets of terrain grid data for geosciences applications
Journal of Computational and Applied Mathematics
Voxel-based shape decomposition for feature-preserving 3D thumbnail creation
Journal of Visual Communication and Image Representation
Mesh simplification algorithm based on n-edge mesh collapse
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Adaptation of quadric metric simplification to MPEG-4 animated object
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Predictive Modeling of User Interaction Patterns for 3D Mesh Streaming
International Journal of Information Technology and Web Engineering
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