Zippered polygon meshes from range images
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Parametrization and smooth approximation of surface triangulations
Computer Aided Geometric Design
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
MAPS: multiresolution adaptive parameterization of surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Multiresolution hierarchies on unstructured triangle meshes
Computational Geometry: Theory and Applications - Special issue on multi-resolution modelling and 3D geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Out-of-core simplification of large polygonal models
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Feature sensitive surface extraction from volume data
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Dual contouring of hermite data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive geometry remeshing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Recovering structural information from triangulated surfaces
Mathematical Methods for Curves and Surfaces
Bounded-distortion piecewise mesh parameterization
Proceedings of the conference on Visualization '02
SMI '03 Proceedings of the Shape Modeling International 2003
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
A remeshing approach to multiresolution modeling
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Duplicate-skins for compatible mesh modelling
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Geometric modeling based on triangle meshes
ACM SIGGRAPH 2006 Courses
3D triangular mesh optimization in geometry processing for CAD
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Direct sampling on surfaces for high quality remeshing
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Direct sampling on surfaces for high quality remeshing
Computer Aided Geometric Design
Triangle mesh optimization for improving rendering quality of 3D virtual environments
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Isotropic Surface Remeshing Using Constrained Centroidal Delaunay Mesh
Computer Graphics Forum
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Triangle meshes are a flexible and generally accepted boundary representation for complex geometric shapes. In addition to their geometric qualities or topological simplicity, intrinsic qualities such as the shape of the triangles, their distribution on the surface and the connectivity are essential for many algorithms working on them. In this paper we present a flexible and efficient remeshing framework that improves these intrinsic properties while keeping the mesh geometrically close to the original surface. We use a particle system approach and combine it with an incremental connectivity optimization process to trim the mesh towards the requirements imposed by the user. The particle system uniformly distributes the vertices on the mesh, whereas the connectivity optimization is done by means of Dynamic Connectivity Meshes, a combination of local topological operators that lead to a fairly regular connectivity. A dynamic skeleton ensures that our approach is able to preserve surface features, which are particularly important for the visual quality of the mesh. None of the algorithms requires a global parameterization or patch layouting in a preprocessing step but uses local parameterizations only. In particular we will sketch several application scenarios of our general framework and we will show how the users can adapt the involved algorithms in a way that the resulting remesh meets their personal requirements.