SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
3D Surface Estimation and Model Construction From Specular Motion in Image Sequences
IEEE Transactions on Pattern Analysis and Machine Intelligence
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A Theory of Specular Surface Geometry
International Journal of Computer Vision
Environment matting and compositing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Environment matting extensions: towards higher accuracy and real-time capture
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Scanning physical interaction behavior of 3D objects
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Foundations of Image Understanding
Foundations of Image Understanding
Computer Vision: Three-Dimensional Data from Images
Computer Vision: Three-Dimensional Data from Images
Surface Interrogation Algorithms
IEEE Computer Graphics and Applications
Local Analysis for 3D Reconstruction of Specular Surfaces - Part II
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part II
Marching Intersections: An Efficient Resampling Algorithm for Surface Management
SMI '01 Proceedings of the International Conference on Shape Modeling & Applications
Voxel Carving for Specular Surfaces
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Multiview registration for large data sets
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
A Theory of Refractive and Specular 3D Shape by Light-Path Triangulation
International Journal of Computer Vision
An efficient iconic indexing strategy for image rotation and reflection in image databases
Journal of Systems and Software
Mesostructure from specularity using gradient illumination
PROCAMS '08 Proceedings of the 5th ACM/IEEE International Workshop on Projector camera systems
Cheaply capturing normal maps from coins
ACM SIGGRAPH 2008 posters
Shape Recovery of Specular Surface Using Color Highlight Stripe and Light Source Coding
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
ACCV'07 Proceedings of the 8th Asian conference on Computer vision - Volume Part II
Geometry construction from caustic images
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part V
Optimization on shape curves with application to specular stereo
Proceedings of the 32nd DAGM conference on Pattern recognition
Display-camera calibration using eye reflections and geometry constraints
Computer Vision and Image Understanding
Cultural Heritage: A novel approach to documenting artifacts at the Gold Museum in Bogota
Computers and Graphics
Rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Acquiring reflectance and shape from continuous spherical harmonic illumination
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Infrared system for 3D scanning of metallic surfaces
Machine Vision and Applications
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Objects with mirroring optical characteristics are left out of the scope of most 3D scanning methods. We present here a new automatic acquisition approach, shape-from-distortion, that focuses on that category of objects, requires only a still camera and a color monitor, and produces range scans (plus a normal and a reflectance map) of the target. Our technique consists of two steps: first, an improved environment matte is captured for the mirroring object, using the interference of patterns with different frequencies to obtain sub-pixel accuracy. Then, the matte is converted into a normal and a depth map by exploiting the self-coherence of a surface when integrating the normal map along different paths. The results show very high accuracy, capturing even smallest surface details. The acquired depth maps can be further processed using standard techniques to produce a complete 3D mesh of the object.