Structured Highlight Inspection of Specular Surfaces
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computer Vision, Graphics, and Image Processing
A Method for Enforcing Integrability in Shape from Shading Algorithms
IEEE Transactions on Pattern Analysis and Machine Intelligence
Obtaining shape from shading information
Shape from shading
Proceedings of a workshop on Image understanding workshop
Separation of Reflection Components Using Color and Polarization
International Journal of Computer Vision
Environment matting and compositing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Measuring bidirectional texture reflectance with a kaleidoscope
ACM SIGGRAPH 2003 Papers
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Beyond Lambert: Reconstructing Specular Surfaces Using Color
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Example-Based Photometric Stereo: Shape Reconstruction with General, Varying BRDFs
IEEE Transactions on Pattern Analysis and Machine Intelligence
3D Acquisition of mirroring objects using striped patterns
Graphical Models
Shape and Spatially-Varying BRDFs from Photometric Stereo
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 - Volume 01
A Theory of Refractive and Specular 3D Shape by Light-Path Triangulation
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
Relief Texture from Specularities
IEEE Transactions on Pattern Analysis and Machine Intelligence
Mesostructure from Specularity
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2
Screen-Camera Calibration using a Spherical Mirror
CRV '07 Proceedings of the Fourth Canadian Conference on Computer and Robot Vision
Fast Normal Map Acquisition Using an LCD Screen Emitting Gradient Patterns
CRV '08 Proceedings of the 2008 Canadian Conference on Computer and Robot Vision
Shape and materials by example: a photometric stereo approach
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Estimating dual-scale properties of glossy surfaces from step-edge lighting
Proceedings of the 2011 SIGGRAPH Asia Conference
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We present a method to efficiently acquire specular mesostructure normal maps, only making use of off-the-shelf components, such as a digital still camera, an LCD screen and a linear polarizing filter. Where current methods require a specialized setup, or a considerable number of input images, we only need a cheap setup to maintain a similar level of quality. We verify the presented theory on real world examples, and provide a ground truth evaluation on photorealistic synthetic data.