A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
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A simulation procedure founded on SGI Onxy4 visualization system and SGI OpenGL Performer™ visualization development toolkit was discussed; a scene graph in accordance with its node configuration motion and man-machine interaction simulation were designed; based on OpenGL Performer, a transforming algorithm for scene graph object moving simulation was studied; the interaction rules between scene objects, the event triggering and feedback method of the simulation procedure was discussed and designed; and finally, separately took examples by a virtual man interaction module, a numerical lathing-milling machining center and a mud-water balanced tunnel boring machine, three operation instances for moving simulation and interaction were programmed and realized.