Construction and animation of anatomically based human hand models
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Human hand modeling from surface anatomy
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Realistic human hand deformation: Research Articles
Computer Animation and Virtual Worlds - CASA 2006
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We present a novel approach for automatically animating unstructured hand models. Skeletons of the hand models are automatically extracted. Local frames on hand skeletons are created to skin and animate hand models. Self-intersection of hand surfaces is avoided. Our method produces realistic hand animation efficiently.