Construction and animation of anatomically based human hand models
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
The creation of a music-driven digital violinist
Proceedings of the 12th annual ACM international conference on Multimedia
Physically based grasping control from example
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Digital violin tutor: an integrated system for beginning violin learners
Proceedings of the 13th annual ACM international conference on Multimedia
Human hand modeling from surface anatomy
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
An intelligent virtual piano tutor
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Dextrous manipulation from a grasping pose
ACM SIGGRAPH 2009 papers
Synthesis of interactive hand manipulation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Adding hand motion to the motion capture based character animation
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Synthesis of detailed hand manipulations using contact sampling
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Hi-index | 0.00 |
We present a system for the animation of human hand that plays violin. Neural network controls the hand movement. We make use of an optimization method to generate the examples for the neural network training. The musical decision of which finger to use is automatically made by best first search. We will show that the movements of violinist's hands are physically and musically feasible, and that the musical decisions are consistent with those recommended in the violin pedagogy. A description of system, the results of the decisions and the animations are presented.