The control of avatar motion using hand gesture
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Visual and linguistic information in gesture classification
Proceedings of the 6th international conference on Multimodal interfaces
Real-Time Natural Hand Gestures
Computing in Science and Engineering
Hand gesture recognition and virtual game control based on 3D accelerometer and EMG sensors
Proceedings of the 14th international conference on Intelligent user interfaces
A novel human computer interface based on hand gesture recognition using computer vision techniques
Proceedings of the First International Conference on Intelligent Interactive Technologies and Multimedia
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
A Framework for Hand Gesture Recognition Based on Accelerometer and EMG Sensors
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
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With the ever increasing and flourishing phenomena of growth in virtual environments based upon computer systems; demands for new kind of interaction devices have emerged. The present used devices like keyboard, mouse and pen are cumbrousome within these promising applications. The developments of user interfaces influence the changes in the Human-Computer Interaction (HCI). This paper focuses to design an application using computer vision and gesture recognition techniques which develop a relatively economic input device of interacting with virtual games using hand gestures. The architecture of the gesture recognition system comprises of different image processing techniques like camshift, and Lucas Kanade technique for tracking of hands and its gestures. Haar like features locates the position of the hand and recognizes the gesture being made by such located hand image. The modeling of gestures has been done for recognition through matching the feature of defects present in the hand with the assigned gestures. The virtual game is created using Open GL library. The application uses seven gestures for manipulating the virtual game. This main connotation of this hand gesture recognition system is providing a substitute for input devices while making interaction during the virtual games. Hence instead of making effort to develop a new vocabulary of hand gesture we have matched control instruction set of mouse to subset of most discriminating hand gestures, so that we get a robust interface.