An implementation of an FPGA-based embedded gesture recognizer using a data glove
Proceedings of the 2nd international conference on Ubiquitous information management and communication
Human computer interaction based on hand gesture ontology
ICCOMP'07 Proceedings of the 11th WSEAS International Conference on Computers
Two gesture recognition systems for immersive math education of the deaf
Proceedings of the First International Conference on Immersive Telecommunications
Multi-layered hand and face tracking for real-time gesture recognition
ICONIP'08 Proceedings of the 15th international conference on Advances in neuro-information processing - Volume Part I
A natural interface for sign language mathematics
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Towards an efficient implementation of a video-based gesture interface
AI'06 Proceedings of the 19th Australian joint conference on Artificial Intelligence: advances in Artificial Intelligence
Hi-index | 4.10 |
When playing most video games, speed is of the essence. Manipulating a joystick, mouse, or other input device slows a player's reaction time. Players prefer to control game activities by movements or gestures. Gesture-recognition systems identify human gestures and use them to convey information such as input data or to control devices and applications such as computers, games, PDAs, browsers, cell phones, and MP3 audio players. Researchers continue to improve gesture-recognition technology - for example, by making algorithms faster, more robust, and more accurate.