Color-Encoded Structured Light for Rapid Active Ranging
IEEE Transactions on Pattern Analysis and Machine Intelligence
Gestures with speech for graphic manipulation
International Journal of Man-Machine Studies
IEEE Computer Graphics and Applications
Visual tracking of high DOF articulated structures: an application to human hand tracking
ECCV '94 Proceedings of the third European conference on Computer Vision (Vol. II)
Visual Interpretation of Hand Gestures for Human-Computer Interaction: A Review
IEEE Transactions on Pattern Analysis and Machine Intelligence
Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video
IEEE Transactions on Pattern Analysis and Machine Intelligence
Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Vision-Based Gesture Recognition: A Review
GW '99 Proceedings of the International Gesture Workshop on Gesture-Based Communication in Human-Computer Interaction
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Finding Pose of Hand in Video Images: A Stereo-Based Approach
FG '98 Proceedings of the 3rd. International Conference on Face & Gesture Recognition
Dynamic Models of Human Motion
FG '98 Proceedings of the 3rd. International Conference on Face & Gesture Recognition
Monocular tracking of the human arm in 3D
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Model-Based Head Pose Tracking With Stereovision
FGR '02 Proceedings of the Fifth IEEE International Conference on Automatic Face and Gesture Recognition
A Graph Cut based Adaptive Structured Light Approach for Real-Time Range Acquisition
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Capturing 2½D Depth and Texture of Time-Varying Scenes Using Structured Infrared Light
3DIM '05 Proceedings of the Fifth International Conference on 3-D Digital Imaging and Modeling
Mixture models with skin and shadow probabilities for fingertip input applications
Journal of Visual Communication and Image Representation
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Traditional structured light techniques require multiple patterns to be projected onto a scene and captured for three-dimensional (3D) reconstruction without ambiguity and resistance to variation of albedo. However, multi-pattern techniques can be corrupted by the object movement during the sequential projection. We have introduced a single projected pattern which efficiently combines multiple patterns into a single composite pattern projection-allowing for video rate three-dimensional data acquisition. Attaining low cost 3D video acquisition would have a profound impact on applications such as human-computer interaction and assistive technology. So far the composite pattern technique has only been performed with visible light which would cause user annoyances for these applications. To solve the problem, we use near-infrared to project the pattern. But this raises another more general issue of spatial skin response. In this study, near-infrared illumination is used for imperceptible measurement of hand pose. In particular, we are studying continuous motion depth acquisition for tracking hand motion and rotation as an interface to a virtual reality. Applications include advanced cockpit controls and computer interfacing for the disabled.