Interactive Ray Tracing of Large Models Using Voxel Hierarchies

  • Authors:
  • Attila T. Áfra

  • Affiliations:
  • Budapest University of Technology and Economics, Hungary attila.afra@gmail.com and Babeş-Bolyai University, Cluj-Napoca, Romania

  • Venue:
  • Computer Graphics Forum
  • Year:
  • 2012

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Abstract

We propose an efficient approach for interactive visualization of massive models with CPU ray tracing. A voxel-based hierarchical level-of-detail (LOD) framework is employed to minimize rendering time and required system memory. In a pre-processing phase, a compressed out-of-core data structure is constructed, which contains the original primitives of the model and the LOD voxels, organized into a kd-tree. During rendering, data is loaded asynchronously to ensure a smooth inspection of the model regardless of the available I/O bandwidth. With our technique, we are able to explore data sets consisting of hundreds of millions of triangles in real-time on a desktop PC with a quad-core CPU. © 2012 Wiley Periodicals, Inc.