SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Rendering complex scenes with memory-coherent ray tracing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Foundations of Multidimensional and Metric Data Structures (The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling)
Ray tracing with reduced-precision bounding volume hierarchies
Ray tracing with reduced-precision bounding volume hierarchies
R-LODs: fast LOD-based ray tracing of massive models
The Visual Computer: International Journal of Computer Graphics
Ray tracing deformable scenes using dynamic bounding volume hierarchies
ACM Transactions on Graphics (TOG)
Streaming compression of triangle meshes
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Random-Accessible Compressed Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Larrabee: a many-core x86 architecture for visual computing
ACM SIGGRAPH 2008 papers
Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing
RT '07 Proceedings of the 2007 IEEE Symposium on Interactive Ray Tracing
On fast Construction of SAH-based Bounding Volume Hierarchies
RT '07 Proceedings of the 2007 IEEE Symposium on Interactive Ray Tracing
Faster Ray Packets - Triangle Intersection through Vertex Culling
RT '07 Proceedings of the 2007 IEEE Symposium on Interactive Ray Tracing
RACBVHs: Random-Accessible Compressed Bounding Volume Hierarchies
IEEE Transactions on Visualization and Computer Graphics
ReduceM: interactive and memory efficient ray tracing of large models
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
An interactive out-of-core rendering framework for visualizing massively complex models
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Instant ray tracing: the bounding interval hierarchy
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Interactive Ray Tracing of Large Models Using Voxel Hierarchies
Computer Graphics Forum
Geometry Presorting for Implicit Object Space Partitioning
Computer Graphics Forum
Hi-index | 0.00 |
We present a lossily compressed acceleration structure for ray tracing that encodes the bounding volume hierarchy (BVH) and the triangles of a scene together in a single unified data structure. Total memory consumption of our representation is smaller than previous comparable methods by a factor of 1.7 to 4.8, and it achieves performance similar to the fastest uncompressed data structures. We store quantized vertex positions as local offsets to the leaf bounding box planes and encode them in bit strings. Triangle connectivity is represented as a sequence of strips inside the leaf nodes. The BVH is stored in a compact quantized format. We describe techniques for efficient implementation using register SIMD instructions (SSE). Hierarchical mesh quantization (HMQ) with 16 bits of accuracy achieves an average compression rate of 5.7: 1 in comparison to a BVH and an indexed face set. The performance impact is only 11 percent for packet tracing and 17 percent for single ray path tracing on average.