A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Watermaking three-dimensional polygonal models
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
WRAP&Zip decompression of the connectivity of triangle meshes compressed with edgebreaker
Computational Geometry: Theory and Applications - Special issue on multi-resolution modelling and 3D geometry compression
ACM Transactions on Graphics (TOG)
Measuring and predicting visual fidelity
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Digital watermarking
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Watermarking 3D polygonal meshes in the mesh spectral domain
GRIN'01 No description on Graphics interface 2001
Techniques and Applications of Digital Watermarking and Content Protection
Techniques and Applications of Digital Watermarking and Content Protection
Out-of-core compression for gigantic polygon meshes
ACM SIGGRAPH 2003 Papers
Surface compression with geometric bandelets
ACM SIGGRAPH 2005 Papers
Robust blind watermarking mechanism for motion data streams
MM&Sec '06 Proceedings of the 8th workshop on Multimedia and security
Watermarked 3-D Mesh Quality Assessment
IEEE Transactions on Multimedia
Fast and Effective Feature-Preserving Mesh Denoising
IEEE Transactions on Visualization and Computer Graphics
Watermarking three-dimensional polygonal models through geometric and topological modifications
IEEE Journal on Selected Areas in Communications
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This paper gives a method of quantifying small visual differences between 3D mesh models with conforming topology, based on the theory of strain fields. Our experiments show that our difference estimates are well correlated with human perception of differences. This work has applications in the evaluation of 3D mesh watermarking, 3D mesh compression reconstruction, and 3D mesh filtering.