On finite-precision representations of geometric objects
Journal of Computer and System Sciences
Geometric and solid modeling: an introduction
Geometric and solid modeling: an introduction
Finding compact coordinate representations for polygons and polyhedra
SCG '90 Proceedings of the sixth annual symposium on Computational geometry
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Static analysis yields efficient exact integer arithmetic for computational geometry
ACM Transactions on Graphics (TOG)
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fast backface culling using normal masks
Proceedings of the 1997 symposium on Interactive 3D graphics
Color image quantization by minimizing the maximum intercluster distance
ACM Transactions on Graphics (TOG)
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Optimized geometry compression for real-time rendering
VIS '97 Proceedings of the 8th conference on Visualization '97
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Vertex-rounding a three-dimensional polyhedral subdivision
Proceedings of the fourteenth annual symposium on Computational geometry
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A core library for robust numeric and geometric computation
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Progressive compression of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive compressive and transmission of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Optimal bit allocation in compressed 3D models
Computational Geometry: Theory and Applications - Special issue on multi-resolution modelling and 3D geometry compression
Toward a psychophysically-based light reflection model for image synthesis
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
SQUEEZE: Fast and Progressive Decompression of Triangle Meshes
CGI '00 Proceedings of the International Conference on Computer Graphics
Color image quantization for frame buffer display
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
To compute numerically: Concepts and strategies (Little, Brown computer systems series)
To compute numerically: Concepts and strategies (Little, Brown computer systems series)
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Hardware-compatible vertex compression using quantization and simplification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
On-the-fly decompression and rendering of multiresolution terrain
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Precision selection for energy-efficient pixel shaders
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Lossless compression of variable-precision floating-point buffers on GPUs
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Automatically adapting programs for mixed-precision floating-point computation
Proceedings of the 27th international ACM conference on International conference on supercomputing
Program-based dynamic precision selection framework with a dual-mode unified shader for mobile GPUs
Computers and Electrical Engineering
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