Computational Geometry: Theory and Applications
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '96
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Progressive compression of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive compressive and transmission of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Modeling water for computer animation
Communications of the ACM
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Triangulating Simple Polygons and Equivalent Problems
ACM Transactions on Graphics (TOG)
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Progressive lossless compression of arbitrary simplicial complexes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Embedded coding of 3D graphic models
ICIP '97 Proceedings of the 1997 International Conference on Image Processing (ICIP '97) 3-Volume Set-Volume 1 - Volume 1
Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Geometry videos: a new representation for 3D animations
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Improved prediction methods for scalable predictive animated mesh compression
Journal of Visual Communication and Image Representation
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Geometry compression is the coding of 3D geometric data in a form that requires less space to store and less bandwidth to transmit. This 3D geometric data provides a computer graphics system with the scene description necessary to render images. Geometric data is quite large and, therefore, needs effective compression methods to decrease the transmission and storage requirements. A large amount of research has been focused on static geometry compression, but only limited research has addressed animated geometry compression, the compression of temporal sequences of geometric data. The goal of this paper is to represent 3D animation sequences with a reduced set of motion vectors that take advantage of the large data coherence in space and time. We proposed an octree-based motion representation method in which a small set of motion vectors are generated for each frame by analyzing the motion between consecutive frames. The vectors represent the differential motion from a previous frame to the current frame and are used to predict the vertex positions for the new frame. The octree motion representation process generates a hierarchical octree structure for each frame in the sequence. The octree approach can represent 3D animated sequences with high compression factors while maintaining reasonable quality. This approach is easy to implement and have a low cost encoding process and a fast decoding process, which make it very suitable for real time application.