3D Mesh Compression Using an Efficient Neighborhood-based Segmentation
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Technical Section: Octree-based animated geometry compression
Computers and Graphics
A geometry-driven hierarchical compression technique for triangle meshes
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
SMI 2012: Full Progressive compression of manifold polygon meshes
Computers and Graphics
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A progressive compression method which encodes a 3D graphic models into an embedded bit stream is investigated. The coder first encodes the coarsest resolution of the model, and then includes the information of finer details gradually. A rate-distortion model is used in the integration of different types of bit streams into a single embedded bit stream to optimize the overall coding performance. This embedding property can be applied to progressive transmission, multi-resolution editing and level-of-detail control. Numerical experiments are provided to demonstrate the excellent rate-distortion performance of the proposed method.