Position estimation for mobile robots in dynamic environments
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
High-end interactive media in the museum
ACM SIGGRAPH 99 Conference abstracts and applications
Experiences with an interactive museum tour-guide robot
Artificial Intelligence - Special issue on applications of artificial intelligence
Virtual and the Real: Media in the Museum
Virtual and the Real: Media in the Museum
Visual Recognition of Workspace Landmarks for Topological Navigation
Autonomous Robots
Minimum movement matters: impact of robot-mounted cameras on social telepresence
Proceedings of the 2008 ACM conference on Computer supported cooperative work
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Web-based visualization of virtual archaeological sites
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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Access to cultural exhibits is a central issue in museums and exhibition galleries that is recently approached under a new, technological perspective. Although the cultural industries' practices in the cases of museums and cultural exhibits have remained practically unchanged for long, in recent years we are witnessing a gradual adoption of media-technologies in various aspects, such as collections archiving and digital document preservation, media- and Web-presentation, graphical animations, etc. Lately, Internet and Web-based technologies have been employed for providing access, mostly to images of exhibited objects. In few cases, the incorporation of higher-end technology, such as virtual reality, artificial intelligence, or robotics, is explored. In this paper we present such an effort, the TOURBOT project (an acronym for TOUr-guide RoBOT), which emphasizes the development of alternative ways for interactive museum telepresence, essentially through the use of robotic "avatars", and comment on the experience gained from its use in a museum setting.