Experiences from the use of a robotic avatar in a museum setting

  • Authors:
  • Maria Roussou;Panos Trahanias;George Giannoulis;George Kamarinos;Antonis Argyros;Dimitris Tsakiris;Pantelis Georgiadis;Wolfram Burgard;Dirk Haehnel;Armin Cremers;Dirk Schulz;Mark Moors;Elias Spirtounias;Mika Marianthi;Vassilis Savvaides;Alexandra Reitelman;Dimitrios Konstantios;Andromachi Katselaki

  • Affiliations:
  • Foundation of the Hellenic World, Greece;Institute of Computer Science Foundation for Research and Technology -- Hellas, Greece;Foundation of the Hellenic World, Greece;Foundation of the Hellenic World, Greece;Institute of Computer Science Foundation for Research and Technology -- Hellas, Greece;Institute of Computer Science Foundation for Research and Technology -- Hellas, Greece;Institute of Computer Science Foundation for Research and Technology -- Hellas, Greece;University of Freiburg, Germany;University of Freiburg, Germany;University of Bonn, Germany;University of Bonn, Germany;University of Bonn, Germany;Foundation of the Hellenic World, Greece;Foundation of the Hellenic World, Greece;THEON Mobile Platforms S.A., Greece;Deutsches Museum Bonn, Germany;Byzantine and Christian Museum of Athens, Greece;Byzantine and Christian Museum of Athens, Greece

  • Venue:
  • Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
  • Year:
  • 2001

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Abstract

Access to cultural exhibits is a central issue in museums and exhibition galleries that is recently approached under a new, technological perspective. Although the cultural industries' practices in the cases of museums and cultural exhibits have remained practically unchanged for long, in recent years we are witnessing a gradual adoption of media-technologies in various aspects, such as collections archiving and digital document preservation, media- and Web-presentation, graphical animations, etc. Lately, Internet and Web-based technologies have been employed for providing access, mostly to images of exhibited objects. In few cases, the incorporation of higher-end technology, such as virtual reality, artificial intelligence, or robotics, is explored. In this paper we present such an effort, the TOURBOT project (an acronym for TOUr-guide RoBOT), which emphasizes the development of alternative ways for interactive museum telepresence, essentially through the use of robotic "avatars", and comment on the experience gained from its use in a museum setting.