Hyakunin-Eyesshu: a tabletop Hyakunin-Isshu game with computer opponent by the action prediction based on gaze detection

  • Authors:
  • Michiya Yamamoto;Munehiro Komeda;Takashi Nagamatsu;Tomio Watanabe

  • Affiliations:
  • Kwansei Gakuin Univ., Gakuen, Sanda, Hyogo, Japan;Kwansei Gakuin Univ., Gakuen, Sanda, Hyogo, Japan;Kobe Univ., Fukaeminami, Higashinada, Kobe, Japan;Okayama Pref. Univ., Kuboki, Soja, Okayama, Japan

  • Venue:
  • Proceedings of the 1st Conference on Novel Gaze-Controlled Applications
  • Year:
  • 2011

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Abstract

A tabletop interface can enable interactions between images and real objects using various sensors; therefore, it can be used to create many works in the media arts field. By focusing on gaze-and-touch interaction, we proposed the concept of an eye-tracking tabletop interface (ETTI) as a new type of interaction interface for the creation of media artworks. In this study, we developed "Hyakunin-Eyesshu," a prototype for ETTI content that enables users to play the traditional Japanese card game "Hyakunin-Isshu" with a computer character. In addition, we demonstrated this system at an academic meeting and obtained user feedback. We expect that our work will lead to advancements in interfaces for various interactions and to various new media artworks with precise gaze estimation.