A Surround Display Warp-Mesh Utility to Enhance Player Engagement

  • Authors:
  • Charles Henden;Erik Champion;Ralf Muhlberger;Jeffrey Jacobson

  • Affiliations:
  • School of Information Technology and Electrical Engineering, The University of Queensland, St Lucia, Australia QLD 4072;College of Fine Arts, University of New South Wales, Sydney, Australia NSW 2052;School of Information Technology and Electrical Engineering, The University of Queensland, St Lucia, Australia QLD 4072;PublicVR, Jamaica Plain, USA 02130

  • Venue:
  • ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

Surround displays are used in simulation, training, and other applications based on virtual worlds. A wide-view display engages the viewer's peripheral vision, providing a more accurate view of the virtual world and therefore a heightened sense of immersion. However, most commercially available surround displays are expensive and complex. We developed a low-cost alternative, which uses a standard digital projector, a hemispherical mirror, and any roughly spherical or cylindrical screen. The software can handle irregular surfaces and will be open-sourced in the next release of the CaveUT/VRGL freeware. We also conducted a pilot study comparing game play in our prototype and game play with a standard desktop monitor. Players using the surround display reported significantly shorter (P = 0.0051) perceived duration of time during play. Reduced awareness of the passage of time during game play was positively correlated with greater engagement and enjoyment.