Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
The Group Elicitation Method: An Introduction
EKAW '96 Proceedings of the 9th European Knowledge Acquisition Workshop on Advances in Knowledge Acquisition
What Is Prospective Ergonomics? A Reflection and a Position on the Future of Ergonomics
EHAWC '09 Proceedings of the International Conference on Ergonomics and Health Aspects of Work with Computers: Held as Part of HCI International 2009
Computer-supported creativity: evaluation of a tabletop mind-map application
EPCE'07 Proceedings of the 7th international conference on Engineering psychology and cognitive ergonomics
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Ergonomists' participation to New Product Development (NPD) projects has undergone major evolutions in recent years. One consequence is the changing status of the ergonomist, from an expert in diagnosing existing activities, to an expert in identifying opportunities in the use of a new product, with a need for new methods and tools to assist prospective analysis of future use. We propose an original approach to address this need of designers in general and ergonomists in particular. We first present a survey of issues regarding ergonomics involvement in NPD projects. We then argue that creativity methods may be used to address some of these issues. Lastly, we describe a protocol to test this claim, assessing the benefits of two creativity methods -- brainwriting and discovery matrices -- for prospective use analysis, with two different applications: the design of products based on emerging technologies, and that of safety systems.