Case-based learning by observation: preliminary work

  • Authors:
  • Glen Robertson;Ian Watson

  • Affiliations:
  • University of Auckland, Auckland, New Zealand;University of Auckland, Auckland, New Zealand

  • Venue:
  • Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
  • Year:
  • 2012

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Abstract

In this paper, we present an agent which uses case-based reasoning to play the real-time strategy game StarCraft. Cases are gathered through observation of human actions in particular situations, which are extracted from game log files. Cases are then used by a domain-independent case-based reasoning framework to make in-game actions based on human actions in similar situations. This work aims to demonstrate a method for more easily creating better agents in real-time strategy games.