AI Game Programming Wisdom
AI Game Programming Wisdom
A Case-Based Reasoning Framework for Developing Agents Using Learning by Observation
ICTAI '11 Proceedings of the 2011 IEEE 23rd International Conference on Tools with Artificial Intelligence
From competition to metacognition: designing diverse, sustainable educational games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In this paper, we present an agent which uses case-based reasoning to play the real-time strategy game StarCraft. Cases are gathered through observation of human actions in particular situations, which are extracted from game log files. Cases are then used by a domain-independent case-based reasoning framework to make in-game actions based on human actions in similar situations. This work aims to demonstrate a method for more easily creating better agents in real-time strategy games.