The conductor program and mechanical baton
Current directions in computer music research
AI Game Programming Wisdom
AI Game Programming Wisdom
Real-Time Rendering
Infinite Game Universe: Level Design, Terrain, and Sound
Infinite Game Universe: Level Design, Terrain, and Sound
Game Audio Programming with Cdrom
Game Audio Programming with Cdrom
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
Personal and Ubiquitous Computing
Implementation of a 3D virtual drummer
Proceedings of the Eurographic workshop on Computer animation and simulation
Visual Interface for Conducting Virtual Orchestra
ICPR '00 Proceedings of the International Conference on Pattern Recognition - Volume 1
Personal Orchestra: Conducting Audio/Video Music Recordings
CW '02 Proceedings of the First International Symposium on Cyber Worlds (CW'02)
Inside the "conductor's jacket": analysis, interpretation and musical synthesis of expressive gesture
Chris Crawford on Game Design
Possibilities for the digital baton as a general-purpose gestural interface
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Virtual Orchestra: an immersive computer game for fun and education
Proceedings of the 2006 international conference on Game research and development
Gesture interaction for electronic music performance
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Multimodal authoring tool for populating a database of emotional reactive animations
MLMI'05 Proceedings of the Second international conference on Machine Learning for Multimodal Interaction
iBaton: conducting virtual concerts using smartphones
Proceedings of the 2012 Joint International Conference on Human-Centered Computer Environments
Follow-me!: conducting a virtual concert
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
Conducting and performing virtual orchestra
ACM SIGGRAPH 2013 Posters
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The Virtual Orchestra is a multimodal system architecture based on complex 3D sound environment processing and a compact user interface. The system architecture supports high-performance sound content for VR applications, and the user controls the performance with a magnetically tracked handheld device.