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The research paper exemplifies upon a series of design-research experiments specifically aimed at developing realtime interactive spatial prototypes. The experimental projects are conceived as architectural design research undertakings, demonstrating a fusion between the material, the electronic and the digital domains. This fusion is attained through harnessing a synergistic merger between the fields of ambient sensing, control systems, ubiquitous computing, architectural design, pneumatic systems and computation (real-time game design techniques). The prototypes are visualized as complex adaptive systems, continually engaged in activities of data-exchange and physical adaptation of their constituting components in response to contextual variations. A strategic co-evolution of technical knowledge between the Industry (specifically Festo, a pneumatic engineering company) and Academic research (spatial and information design) gives shape to the interactive constructs, hence developing an information bridge between the two knowledge sectors.