Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Evolutionary dynamics of spatial games
Proceedings of the NATO advanced research workshop and EGS topical workshop on Chaotic advection, tracer dynamics and turbulent dispersion
Cooperation in an unpredictable environment
ICAL 2003 Proceedings of the eighth international conference on Artificial life
A Tuning Machine for Cooperative Problem Solving
Fundamenta Informaticae - Multiagent Systems (FAMAS'03)
Cooperation, conceptual spaces and the evolution of semantics
EELC'06 Proceedings of the Third international conference on Emergence and Evolution of Linguistic Communication: symbol Grounding and Beyond
Time discounting and time consistency
Games, Actions and Social Software
Games, Actions and Social Software
Games, Actions and Social Software
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I argue that the analysis of different kinds of cooperation will benefit from an account of the cognitive and communicative functions required for that cooperation. I review different models of cooperation in game theory--reciprocal altruism, indirect reciprocity, cooperation about future goals, and conventions--with respect to their cognitive and communicative prerequisites. The cognitive factors considered include recognition of individuals, memory capacity, temporal discounting, prospective cognition, and theory of mind. Whereas many forms of cooperation require no communication or just simple communication, more advanced forms that are unique to humans presuppose full symbolic communication.